RAID SIGN-UPS & APPROVALS
You must sign-up for Raids to go to Raids using Group Calender. In order to improve your chances at a spot you should sign up early. However, approvals are not done solely on a first-come, first-serve basis. Class balance, gearing needs, and reliability are all considered.

It is the sole discretion of the Raid Leader who gets invited or wait listed.


RAID INVITES AND START TIME
The raid start time is the time that the raid is buffed and ready for the first pull. Members who know in advance that they are going to be on at the last minute need to leave a late note on their signup with the time they will be on. Those members must be are parked at the instance and ready to go when they login. The timetable for a raid is as follows:

  • 30 minutes prior to raid start:
    • Invites will go out.
  • 15 minutes prior to a raid start:
    • Members should be online and at the instance.
    • Replacements will be found for anyone who is not online unless they gave prior notice.
  • Raid start:
    • Zoned in, buffed and ready for the first pull.


INITIATES
Initiates must complete 3 DAYS of raiding with OUTCAST and accrue at least 180 DKP to be eligible for drops. Initiates can be eligible for items if the only other option is Disenchanting. Gear will be the final decision of the Raid Leader. After you have met the minimum raid requirements your performance will be evaluated and it will be determined if you are to be promoted to Raid Member. Factors that will influence this decision are raid performance, reliability, raid attendance, personality & interaction with other raid members, ability to take advice, etc.


RAID ADDONS
You are expected to use our Vent server and have the required raid addons installed and enabled. They are:
Ventrilo
Omen - Threat Meter
Deadly Boss Mods - Raid Warnings



RAID LENGTH
A scheduled raid will last approx 4 hours. You are expected to be there for the entire raid if you sign-up. Raids that are at their max raid time will be given a vote on whether or not to continue. You will not be penalized if you can not stay past the designated 4 hours.

If there is a reason that you can't stay for the whole raid and you are aware of this when you sign-up then include a late note. If an emergency comes up then you must let the raid leader know ASAP.


LOOT
Loot is set to Master Loot. If a trash mob is sparkling for you you may pick it up but only AFTER all mobs are dead. There will be NO COMBAT LOOTING. Bosses will only be looted by the Raid Leader. The following loot rules apply for the entire raid:

  • Gear:
    • One Epic per run
    • Priorities will be given to Mains over Alts
    • Priorities will be given to class builds first than side rolls even if you have more DKP.
    • Half DKP for items if on one wants them and they are to be DE'ed
    • All DE'ed items resulting in Voids will be banked for future members enchants
    • All Epic gems will be banked for future guild use for raider
    • All Bind on Pickup (BoP) Recipes, Patterns, Enchants, etc that create Bind on Equip (BoE) items will be allotted via a /random roll by Raid Members. Raid Members who are maxed out on that specific profession will get preference over others. These items have no GP value and will not affect your DKP. Initiates will only be able to get a pattern if Raid Members already have it. Recipes, Patterns, Enchants, etc that create Bind on Pickup (BoP) items will be allotted via a /random roll by Raid Members.. Raid Members who are maxed out on that specific profession will get preference over others. If there are no members that can use the item created then it will go to the Guild Bank for Guild use

      The Raid Leader has the final say on Loot.



      RAID CHAT & VENT
      Please do not spam the raid channel with Damage Meters or other automated information. The raid channel is needed for raid-related communication.

      Vent should be kept clear of chatter during explanations of pulls or boss fights.


      RAID ETIQUETTE
      Everyone is welcome to offer input, just remember to appreciate that Raid Leaders will be busy and not every idea will get processed right away.

      Do NOT go AFK for long periods of time without letting the Raid Leader know. Breaks will be given throughout the raid when appropriate.


      PENALTIES & REWARDS
      These penalties are in effect due to the fact that raiding requires a time commitment from everyone. If members do not show up for a raid without notification it jeopardizes the raid. Members that go AFK for long periods of time also decrease the quality of a raid. 24 other people are relying on you to be there and be attentive. Repeat offenders will be wait listed for all raids and used as a backup, demoted to Initiates or ultimately removed from the guild. Penalties shall be enforced by the raid leader.

 

  • Penalty for signing up for a raid but not showing up.  Minus 20 DKP
    This penalty will not be enforced if you notify the raid leader 24 hours in advance or find a suitable replacement for your class function.
  • If you leave during a Raid for any reason other than an unavoidable problem you will suffer Minus 20 DKP 
  • If you go AFK for a long period of time (more than 10 minutes) without letting the raid leader know you will suffer Minus 20DKP
  • Signing up for raids prior to 24 hours before raid days.  Plus 10DKP
  • Being on time when invites starts.  Plus 10DKP
  • Bringing alternative class to balance raid.  Plus 10DKP

Cheers