Guild Launch News
Guild Launch 3.0.1 - Rapid Raid & Roster Imports
One release out the door means planning for the next one. Since 3.0 is stabilized we are moving on to some pent up things we've been wanting to work on but the 3.0 release got delayed and hardware upgrades got in the way, etc. Here goes.
The plan for a short and sweet 3.0.1:
1. We will be updating CT_RaidTracker to be equivalent to the latest MLDkp modded version later today. We will make our adjustments to the default settings and release the mod. It has been tested and it works except for one issue with adding items manually which we will try to resolve today.
1a. We will be updating the mod to track the usage of the /rt addwipe command. The import will then track attendees for the wipe and add an event called "Wipe".
2. We will be expanding our Guild Launch Profiler mod to also track the list of guild members. You will be able to use this for roster imports or in addition to the Armory import.
The net effect will be this:
A. For those of you who require up to the minute accuracy in your roster you can use the mod.
B. Those of you who can deal with Blizzard's, unfortunately, inaccurate Armory data can continue to use the Armory import.
Not all guilds will be inaccurate or very inaccurate in the Armory data so for many of you the Armory is still a perfectly viable import source. The inaccuracy will be a factor primarily of your guild turnover. If you have alot of turnover then you'll probably want to use the mod.
We will apply the same logic to the mod imports as we do the Armory imports. Characters who are claimed or that have DKP will not be removed and must be removed by hand.
3. Finally, we will be modifying the Rapid Raid import to use the cost popup for the items. For backwards compatability, if the cost field has a value then it will be used. If the cost field has no value and the note field has a number in it then the note field will be used.
Enjoy!
Stephen
The plan for a short and sweet 3.0.1:
1. We will be updating CT_RaidTracker to be equivalent to the latest MLDkp modded version later today. We will make our adjustments to the default settings and release the mod. It has been tested and it works except for one issue with adding items manually which we will try to resolve today.
1a. We will be updating the mod to track the usage of the /rt addwipe command. The import will then track attendees for the wipe and add an event called "Wipe".
2. We will be expanding our Guild Launch Profiler mod to also track the list of guild members. You will be able to use this for roster imports or in addition to the Armory import.
The net effect will be this:
A. For those of you who require up to the minute accuracy in your roster you can use the mod.
B. Those of you who can deal with Blizzard's, unfortunately, inaccurate Armory data can continue to use the Armory import.
Not all guilds will be inaccurate or very inaccurate in the Armory data so for many of you the Armory is still a perfectly viable import source. The inaccuracy will be a factor primarily of your guild turnover. If you have alot of turnover then you'll probably want to use the mod.
We will apply the same logic to the mod imports as we do the Armory imports. Characters who are claimed or that have DKP will not be removed and must be removed by hand.
3. Finally, we will be modifying the Rapid Raid import to use the cost popup for the items. For backwards compatability, if the cost field has a value then it will be used. If the cost field has no value and the note field has a number in it then the note field will be used.
Enjoy!
Stephen
Last edited by GL_Support on Tue Dec 04, 2007 3:33 pm; edited 2 times in total
As usual, awesome doesn't begin to express how much appreciated these changes come and at the speed you put them out. You've definitely blown the competition out of the water in just a few months that we've been a subscriber!
Thanks again to everybody for your hard work and continued improvements!
(damn, I sound like a suck-up, hehehe)
Thanks again to everybody for your hard work and continued improvements!
(damn, I sound like a suck-up, hehehe)
The 3.0 Guild Bank issue can be resolved by using the new version of the mod available here:
http://support.guildlaunch.com/guild/library/535/GuildLaunchProfilerCURRENT.zip
Enjoy!
Stephen
http://support.guildlaunch.com/guild/library/535/GuildLaunchProfilerCURRENT.zip
Enjoy!
Stephen
Here's an update on the Mod based Character Roster Imports:
1. Our mod was already tracking guild member data, so that part is done.
2. We had all the "pieces" in place from the Armory imports, so that is done.
3. I've added a form to upload the GuildLaunchProfiler.lua.
4. I've tested it in our development environment and it works.
There is one thing to keep in mind with roster imports via the mod:
The person running the mod can't get the character's Race for every guild member via the guild API available in WoW. In our case, what we have done is made a Mod/Armory hybrid. We get the character list, levels and class from the in-game mod. Then we hit the Armory to fill in the race data.
This is proving to be accurate and effective in our testing. However, if the character is not on the Amory yet the Race will show as "Unknown" until it becomes available and updates.
It's a touch of a compromise but it will resolve the issues with the character list being way off due to Amory inconsistencies and only the race data will be off and it will update within the 3-7 day window that Blizzard has for adding new members to guilds on the Armory pages.
I'll continue to research this and determine if we can find another way to get the class info from the mod.
-Stephen
1. Our mod was already tracking guild member data, so that part is done.
2. We had all the "pieces" in place from the Armory imports, so that is done.
3. I've added a form to upload the GuildLaunchProfiler.lua.
4. I've tested it in our development environment and it works.
There is one thing to keep in mind with roster imports via the mod:
The person running the mod can't get the character's Race for every guild member via the guild API available in WoW. In our case, what we have done is made a Mod/Armory hybrid. We get the character list, levels and class from the in-game mod. Then we hit the Armory to fill in the race data.
This is proving to be accurate and effective in our testing. However, if the character is not on the Amory yet the Race will show as "Unknown" until it becomes available and updates.
It's a touch of a compromise but it will resolve the issues with the character list being way off due to Amory inconsistencies and only the race data will be off and it will update within the 3-7 day window that Blizzard has for adding new members to guilds on the Armory pages.
I'll continue to research this and determine if we can find another way to get the class info from the mod.
-Stephen
One word of warning...
With you not creating the possibility of uploading guild rosters through the addon I...and probably a lot of other people...are probably going to start requesting functionality that Roster.NET provides with their WoWRoster utility.
For example the ability to recognize alts within the guild based upon Officer or Public notes and sorting them based upon mains, or a more organized crafting functionality (because honestly, the one here sucks rocks, hehehe), and a few other perks that made the WoWRoster pretty nice...
With you not creating the possibility of uploading guild rosters through the addon I...and probably a lot of other people...are probably going to start requesting functionality that Roster.NET provides with their WoWRoster utility.
For example the ability to recognize alts within the guild based upon Officer or Public notes and sorting them based upon mains, or a more organized crafting functionality (because honestly, the one here sucks rocks, hehehe), and a few other perks that made the WoWRoster pretty nice...
Definitely excited about the manual uploading method.
That being said, as of today (12/06) there was some maintenance performed in the Armor and servers and it looks like the Armory is back to where it was pre-patch and accurate. I bought some new bracers this morning and logged off with them and they are currently showing up on the armor. In addition the issue with multiple characters showing in the same guild appear to be resolved.
I did a Roster import and instead of 15 people pulled into the guild there were only 3...all 3 of those leaving in the past week and have not logged into WoW so their Armory data may not have been updated.
All-in-all it "seems" to be back to normal.
That being said, I am going to probably use the manual method more and more often...especially if additional functionality can be gleaned from it, hehehe...
That being said, as of today (12/06) there was some maintenance performed in the Armor and servers and it looks like the Armory is back to where it was pre-patch and accurate. I bought some new bracers this morning and logged off with them and they are currently showing up on the armor. In addition the issue with multiple characters showing in the same guild appear to be resolved.
I did a Roster import and instead of 15 people pulled into the guild there were only 3...all 3 of those leaving in the past week and have not logged into WoW so their Armory data may not have been updated.
All-in-all it "seems" to be back to normal.
That being said, I am going to probably use the manual method more and more often...especially if additional functionality can be gleaned from it, hehehe...