Guild Launch News
MOD UPDATE: Guild Launch Profiler - Guild Bank Fix
Ok. I think I've nailed down what was happening with the Guild Banks not fully profiling when you just open it up. I've made some changes to the Profiler this morning that should fix the issue. You should now be able to just open the bank and have all of your items loaded.
Blizzard doesn't provide much more than function names to us mod developers so alot of time it takes some experimentation to figure out what is happening. In addition, due to not knowing *exactly* how a given Mod API function behaves internally it can lead to things where it works if you do X, Y and Z first, but not if you do X, Z and Y.
Anyway, that's life, we just have to roll with it, so here is a fixed version of the mod. Let me know how it works out for you. I had to remove the "X items in Y tabs" message in this release. The solution involved profiling the bank 3-4 consecutive times and the message was a bit spammy.
http://support.guildlaunch.com/gallery/library.php?gid=535
-Stephen
Blizzard doesn't provide much more than function names to us mod developers so alot of time it takes some experimentation to figure out what is happening. In addition, due to not knowing *exactly* how a given Mod API function behaves internally it can lead to things where it works if you do X, Y and Z first, but not if you do X, Z and Y.
Anyway, that's life, we just have to roll with it, so here is a fixed version of the mod. Let me know how it works out for you. I had to remove the "X items in Y tabs" message in this release. The solution involved profiling the bank 3-4 consecutive times and the message was a bit spammy.
http://support.guildlaunch.com/gallery/library.php?gid=535
-Stephen