Guild Launch News
New Raid Tracker 2.6.1 - 100% Better Detection
Raid Tracker version 2.6.0 has completely, entirely, 100% broken boss detection code in it. So, we've released 2.6.1 to fix it and it is available here:
http://glmods.guildlaunch.com/gwiki/index.php?page_name=Guild_Launch_Modded_CT_RaidTracker&gid=68936
Enjoy!
Stephen
http://glmods.guildlaunch.com/gwiki/index.php?page_name=Guild_Launch_Modded_CT_RaidTracker&gid=68936
Enjoy!
Stephen
Unfortunately 2.6.1 seems to still have problems.
We did a BH run yesterday, and it successfully tracked the Argaloth kill, but no event was created for the Occu'thar one.
Would have liked to have tested in firelands, but not going to get the chance to until the next reset.
Regards
Ig
We did a BH run yesterday, and it successfully tracked the Argaloth kill, but no event was created for the Occu'thar one.
Would have liked to have tested in firelands, but not going to get the chance to until the next reset.
Regards
Ig
Can you send the XML file to support@guildlaunch.com? We can take a look at it and see what is up. Occu'thar is a standard corpse so it should track properly if Argaloth tracked (Argalothwasn't in the previous version).
Is it possible that you killed Occu'thar less than 2 minutes after Argaloth? There are timers in the mod to keep bosses from overlapping with trash kills.
-Stephen
Is it possible that you killed Occu'thar less than 2 minutes after Argaloth? There are timers in the mod to keep bosses from overlapping with trash kills.
-Stephen
I'm more than willing to send the details in, but I'm not quite sure what you're asking for when you said XML file. Do you need the DKP string from the event, or some file from the addon folder? Or something else altogether?
As for the fast kill, I regret to say that it took us considerably longer than 2 minutes :P
Was our first time there, so it took a couple of attempts to work out tactics, more along the lines of 25 mins from kill to kill.
As for the fast kill, I regret to say that it took us considerably longer than 2 minutes :P
Was our first time there, so it took a couple of attempts to work out tactics, more along the lines of 25 mins from kill to kill.