Guild Launch News
World of Warcraft Addons - 5.0.4 Update
Currently we have tested all addons core functionality and they work with WoW 5.0.4 with the exception of the profiler. You will need to run them as out of date addons.
We will have updated versions of the addons available next week that will get the current talent info and will not have to be run as out-of-date.
In addition, we are moving all of our Addons to GitHub so that we can manage community contributions and release announcements more easily.
-Stephen
We will have updated versions of the addons available next week that will get the current talent info and will not have to be run as out-of-date.
In addition, we are moving all of our Addons to GitHub so that we can manage community contributions and release announcements more easily.
-Stephen
Thank you!
This is the mod I use: http://glmods.guildlaunch.com/gwiki/index.php?page_name=Guild_Launch_Modded_CT_RaidTracker&gid=68936
This is the mod I use: http://glmods.guildlaunch.com/gwiki/index.php?page_name=Guild_Launch_Modded_CT_RaidTracker&gid=68936
Setonas wrote:
The Guild Launch modded CT_RaidTracker doesnt seem to be tracking properly for me, at the very least it will not allow me to export the data.
I have other addons like DBM/Omen/Postal/TidyPlates running - perhaps there is a compatibility issue with them?
I will be waiting for the patch 5.0.4 addon update.
Thank you!
This is the mod I use: http://glmods.guildlaunch.com/gwiki/index.php?page_name=Guild_Launch_Modded_CT_RaidTracker&gid=68936
This is the mod I use: http://glmods.guildlaunch.com/gwiki/index.php?page_name=Guild_Launch_Modded_CT_RaidTracker&gid=68936
The Guild Launch modded CT_RaidTracker doesnt seem to be tracking properly for me, at the very least it will not allow me to export the data.
I have other addons like DBM/Omen/Postal/TidyPlates running - perhaps there is a compatibility issue with them?
I will be waiting for the patch 5.0.4 addon update.
Setonas wrote:
The Guild Launch modded CT_RaidTracker doesnt seem to be tracking properly for me, at the very least it will not allow me to export the data.
I have other addons like DBM/Omen/Postal/TidyPlates running - perhaps there is a compatibility issue with them?
I will be waiting for the patch 5.0.4 addon update.
This.
Error is "GuildLaunchCT_RaidTracker.lua:2088: attempt to call global "GetNumRaidMembers" (a nil value)"
The Guild Launch modded CT_RaidTracker doesnt seem to be tracking properly for me, at the very least it will not allow me to export the data.
I have other addons like DBM/Omen/Postal/TidyPlates running - perhaps there is a compatibility issue with them?
I will be waiting for the patch 5.0.4 addon update.
This.
Error is "GuildLaunchCT_RaidTracker.lua:2088: attempt to call global "GetNumRaidMembers" (a nil value)"
EDIT:
Moved my response (with error messages) for this thread to the Support\Site Help Forums.
Post is located here: Addon: GL Modded CT RaidTracker (Patch 5.0.4)
Moved my response (with error messages) for this thread to the Support\Site Help Forums.
Post is located here: Addon: GL Modded CT RaidTracker (Patch 5.0.4)
I made an error when testing this mod. My apologies. The fixed version is on our shiny new GitHub repository. We are still working on getting the GitHub repository to package up the DKPmon mods properly, but here is the location of the standalone GuildLaunchCT_RaidTracker with the fixes for these errors.
https://github.com/GLaddons/GuildLaunchCT_RaidTracker
Enjoy!
Stephen
https://github.com/GLaddons/GuildLaunchCT_RaidTracker
Enjoy!
Stephen
Thanks Stephen, and it's good to see it on github. While I love github for random code projects, I am curious why you guys chose it for a WoW add-on. Does Curse (CurseForge) not allow it because it is tied to GuildLaunch or something?
Seems to me like it could still generally useful to non GuildLaunch users, and would be nice to "unfork" it. It would certainly be a lot easier on our users since so many use the Curse downloader to keep things up to date. I can't count the number of times I've had to explain to people how to download a zip file, open it up, and copy the dirs to the right place. Would think it wouldn't be necessary or would at least be hard to mess up, but experience shows otherwise
Seems to me like it could still generally useful to non GuildLaunch users, and would be nice to "unfork" it. It would certainly be a lot easier on our users since so many use the Curse downloader to keep things up to date. I can't count the number of times I've had to explain to people how to download a zip file, open it up, and copy the dirs to the right place. Would think it wouldn't be necessary or would at least be hard to mess up, but experience shows otherwise
Cynaei, one of our primary addons is a compilation of other addons. Last I checked this was not supported via CurseForge. Curse's packaging can do libraries, but not compilations of other mods. Given that, we didn't want to have one mod in one place and others in another so we have kept our addons together and packaged them ourselves.
-Stephen
-Stephen
Superclaw wrote:
That should be fixed now.
-Stephen
The EPGPCSV addon links to a "File not Found" error page. Can this please be fixed?
That should be fixed now.
-Stephen
GL_Stephen wrote:
Awesome. Thanks.
Superclaw wrote:
That should be fixed now.
-Stephen
The EPGPCSV addon links to a "File not Found" error page. Can this please be fixed?
That should be fixed now.
-Stephen
Awesome. Thanks.
Stephen,
I see what you mean about Curseforge. I had never noticed that before but had assumed they were allowed there since I see many, many compilations served by Curse and available via their update tool.
Based on what I read after your post, while you can't host a project on Curseforge that is a compilation, you *can* use Curse itself to distribute and keep updated a package. See:
http://curse.cursesupport.com/knowledge-base/addon-guides/106-addon-packs
and it sounds like they still do it, based on the latest reply on their forums:
http://www.curse.com/forums/curse-general-discussion/general-discussion/149003-how-long-is-the-review-process-for-addon-packs
I saw that you just updated to wowinterface so that's great. Seems like you could host the individual projects on curseforge then push the package compilations to Curse if desired, but if github is preferred for some reason, that'd work too. You'd still have the ability to update Curse with the packages then let all the folks using the curse updater handle getting the latest version that way.
Something to consider. It would lessen *my* support load - not sure about yours
I see what you mean about Curseforge. I had never noticed that before but had assumed they were allowed there since I see many, many compilations served by Curse and available via their update tool.
Based on what I read after your post, while you can't host a project on Curseforge that is a compilation, you *can* use Curse itself to distribute and keep updated a package. See:
http://curse.cursesupport.com/knowledge-base/addon-guides/106-addon-packs
and it sounds like they still do it, based on the latest reply on their forums:
http://www.curse.com/forums/curse-general-discussion/general-discussion/149003-how-long-is-the-review-process-for-addon-packs
I saw that you just updated to wowinterface so that's great. Seems like you could host the individual projects on curseforge then push the package compilations to Curse if desired, but if github is preferred for some reason, that'd work too. You'd still have the ability to update Curse with the packages then let all the folks using the curse updater handle getting the latest version that way.
Something to consider. It would lessen *my* support load - not sure about yours