Guild Launch News
SNEAK PEAK: Version 4.5
Greetings Everyone,
This release still has some things being added to it, but the following is the sneak peak of the Version 4.5 functionality.
Guild Launch Version 4.5 is a large feature release containing alot of feature additions for a ton of different games as well as new functionality like the completely redone Wiki that is a great upgrade for everyone. So, read on and enjoy!
Version 4.6 will include some new widgets, some forum moderation enhancements, and general site permissions enhancements such as allowing an admin to approve applicants but not to kick members.
Preliminary Release Notes: Guild Launch Version 4.5
Expected Release Date: 6/10/2008
Major Feature
EQ2 Roster Imports
We've added the ability to import EQ2 rosters from EQ2Players.sony.station.com. You will need your guild id from that site to run the import, there are instructions for how to find that ID on the import form under your guild roster.
This import will create the ranks it finds on the roster and will assign them to the characters.
You can also import basic tradeskill info using this page.
This functionality is currently in Beta status since it is very new and we can't possibly test every guild and every permutation of the external data. Due to the beta status, we have turned off the synchronization option that would delete characters. Once we are sure the core functionality is working as intended we will add the synchronize option in.
Note: Currently the only way to get race off the EQ2Players site is by parsing the player page. This page appears to be blocked by Sony so we are unable to parse it and update race info at this time. We'll look for solutions for this and update the functionality if/when we have a workaround. We think the current functionality even without race info imports is useful.
Everquest 1 Note: The XML for guilds on the EqPlayers site seems to also be blocked when we try to access it with our servers. We're working on a workaround for this also since the XML format is identical and it wouldn't hardly be any effort to do EQ imports also, but without access to the data dure to Sony blocking it our options are limited.
Class Icons for Everquest, Everquest 2 and Lotro
We have added class icons for Everquest and Everquest 2. If you see any missing, let us know.
We've also updated the Lotro Icons. This change was hotfixed in the last week.
Wiki Revamp
The old, slow Wiki has been replaced by a new, simplified, far more performant Wiki. The new Wiki uses a WYSIWYIG editor for basic page creation and supports a simplified Wiki syntax for easy page interlinking. This new Wiki is not intended to compete with MediaWiki, the idea is to provide a simplified streamlined way for our users to create interlinked pages quickly and with minimal knowledge of code. This new Wiki uses the basic wiki linking syntax of double square brackets like this: [[Page Name]] to create links to new pages. And as is standard wiki practice, if the page exists the existing page is linked to, if it doesn't exist then the page to create it is presented.
There is a new content right on the permission groups settings to allow user to edit Wiki pages. Site admins by default can create and edit pages.
These wiki pages are private to each guild and only editable by the guild they are created by.
These changes simplify the Wiki greatly and should make it far more usable. In addition, this wiki provides a far better and more flexible foundation from which to grow our Wiki functionality.
The old wiki will be accessible from a link at the bottom of the new wiki for a couple of weeks so you can migrate content.
Game Tools
A new primary navigation item called "Game Tools" has been added. This area contains a list of compiled tools for many games. Currently we have data for Wow, Aoc, EQ1, EQ2, Eve Online and Warhammer. We'll be adding more later.
When you click on a tool in this area the website is presented inside an iFrame within your guild site's template.
If you have an idea for a tool that is appropriate in this area please email support@guildlaunch.com and let us know.
New Templates
Call of Duty - A call of Duty - Modern Warfare template has been added
Feature Enhancements
Admin Unclain Characters
Admins can now unclaim characters for their users. This will let an admin more readily fix claim errors by the user or their own incorrect assignmentss
Inactive Pools
Pools can now be made inactive. An inactive pool doesn't appear in any of the dropdowns and will not be selected as the default pool when no pool is specified. If you have no active pools and try to access a rapid raid page then you will receive a friendly error message and be told that you need to activate at least one pool. All pools currently in the database have been set to active.
Pools are deeply integrated into Rapid Raid functionality. We've attempted to find all areas where the inactive pools should and shouldn't show. If you see any quirks where a pool's data appears where you think it shouldn't, or vice versa, please let us know and we'll fix it.
Doodad Gallery Additions
Alot of art and other doodads has been added to the doodad gallery for you to use in your own creations.
Embedded Pages in Primary Navigation
You can now create a primary navigation item that accepts a link and loads that link into an iFrame contained within your site's template. If you have external tools you want to use this is a great way to set them up.
Viewing of Previously Rejected and Accepted Applicatons
You can now view all previously accepted and rejected applications on the Members tab in the Admin area. The rejected applications have the option to be approved again, but accepted applications cannot be modified they are just there for historical purposes.
Most Recent Post Cache Timing
The Most Recent Post cache timing has been refined so it will release the cache when new posts are made.
Raid Progression Sorting
The current raid progression is sorted Easiest -> Hardest from Top to Bottom. There is now an option to reverse that sorting if you prefer to see the progression Hardest -> Easiest top to bottom.
Wording Updates
Various instructions such as the account info update instructions have been improved so people can more readily find where to do things like change their forum name.
EQ2 Raid Progression Addition
Shard of Hate has been added to the raid progression widget for EQ2.
Bug Fixes
* An error that would cause a person's password to be misset has been resolved
* A minor display issue on the group rights page has been resolved
* Some erroneous "/"s have been removed from the site
* Display issues with subforums in the admin area have been resolved for a few templates
* The Forum Sticky New icon has been added for the Game Wow 2 template
This release still has some things being added to it, but the following is the sneak peak of the Version 4.5 functionality.
Guild Launch Version 4.5 is a large feature release containing alot of feature additions for a ton of different games as well as new functionality like the completely redone Wiki that is a great upgrade for everyone. So, read on and enjoy!
Version 4.6 will include some new widgets, some forum moderation enhancements, and general site permissions enhancements such as allowing an admin to approve applicants but not to kick members.
Preliminary Release Notes: Guild Launch Version 4.5
Expected Release Date: 6/10/2008
Major Feature
EQ2 Roster Imports
We've added the ability to import EQ2 rosters from EQ2Players.sony.station.com. You will need your guild id from that site to run the import, there are instructions for how to find that ID on the import form under your guild roster.
This import will create the ranks it finds on the roster and will assign them to the characters.
You can also import basic tradeskill info using this page.
This functionality is currently in Beta status since it is very new and we can't possibly test every guild and every permutation of the external data. Due to the beta status, we have turned off the synchronization option that would delete characters. Once we are sure the core functionality is working as intended we will add the synchronize option in.
Note: Currently the only way to get race off the EQ2Players site is by parsing the player page. This page appears to be blocked by Sony so we are unable to parse it and update race info at this time. We'll look for solutions for this and update the functionality if/when we have a workaround. We think the current functionality even without race info imports is useful.
Everquest 1 Note: The XML for guilds on the EqPlayers site seems to also be blocked when we try to access it with our servers. We're working on a workaround for this also since the XML format is identical and it wouldn't hardly be any effort to do EQ imports also, but without access to the data dure to Sony blocking it our options are limited.
Class Icons for Everquest, Everquest 2 and Lotro
We have added class icons for Everquest and Everquest 2. If you see any missing, let us know.
We've also updated the Lotro Icons. This change was hotfixed in the last week.
Wiki Revamp
The old, slow Wiki has been replaced by a new, simplified, far more performant Wiki. The new Wiki uses a WYSIWYIG editor for basic page creation and supports a simplified Wiki syntax for easy page interlinking. This new Wiki is not intended to compete with MediaWiki, the idea is to provide a simplified streamlined way for our users to create interlinked pages quickly and with minimal knowledge of code. This new Wiki uses the basic wiki linking syntax of double square brackets like this: [[Page Name]] to create links to new pages. And as is standard wiki practice, if the page exists the existing page is linked to, if it doesn't exist then the page to create it is presented.
There is a new content right on the permission groups settings to allow user to edit Wiki pages. Site admins by default can create and edit pages.
These wiki pages are private to each guild and only editable by the guild they are created by.
These changes simplify the Wiki greatly and should make it far more usable. In addition, this wiki provides a far better and more flexible foundation from which to grow our Wiki functionality.
The old wiki will be accessible from a link at the bottom of the new wiki for a couple of weeks so you can migrate content.
Game Tools
A new primary navigation item called "Game Tools" has been added. This area contains a list of compiled tools for many games. Currently we have data for Wow, Aoc, EQ1, EQ2, Eve Online and Warhammer. We'll be adding more later.
When you click on a tool in this area the website is presented inside an iFrame within your guild site's template.
If you have an idea for a tool that is appropriate in this area please email support@guildlaunch.com and let us know.
New Templates
Call of Duty - A call of Duty - Modern Warfare template has been added
Feature Enhancements
Admin Unclain Characters
Admins can now unclaim characters for their users. This will let an admin more readily fix claim errors by the user or their own incorrect assignmentss
Inactive Pools
Pools can now be made inactive. An inactive pool doesn't appear in any of the dropdowns and will not be selected as the default pool when no pool is specified. If you have no active pools and try to access a rapid raid page then you will receive a friendly error message and be told that you need to activate at least one pool. All pools currently in the database have been set to active.
Pools are deeply integrated into Rapid Raid functionality. We've attempted to find all areas where the inactive pools should and shouldn't show. If you see any quirks where a pool's data appears where you think it shouldn't, or vice versa, please let us know and we'll fix it.
Doodad Gallery Additions
Alot of art and other doodads has been added to the doodad gallery for you to use in your own creations.
Embedded Pages in Primary Navigation
You can now create a primary navigation item that accepts a link and loads that link into an iFrame contained within your site's template. If you have external tools you want to use this is a great way to set them up.
Viewing of Previously Rejected and Accepted Applicatons
You can now view all previously accepted and rejected applications on the Members tab in the Admin area. The rejected applications have the option to be approved again, but accepted applications cannot be modified they are just there for historical purposes.
Most Recent Post Cache Timing
The Most Recent Post cache timing has been refined so it will release the cache when new posts are made.
Raid Progression Sorting
The current raid progression is sorted Easiest -> Hardest from Top to Bottom. There is now an option to reverse that sorting if you prefer to see the progression Hardest -> Easiest top to bottom.
Wording Updates
Various instructions such as the account info update instructions have been improved so people can more readily find where to do things like change their forum name.
EQ2 Raid Progression Addition
Shard of Hate has been added to the raid progression widget for EQ2.
Bug Fixes
* An error that would cause a person's password to be misset has been resolved
* A minor display issue on the group rights page has been resolved
* Some erroneous "/"s have been removed from the site
* Display issues with subforums in the admin area have been resolved for a few templates
* The Forum Sticky New icon has been added for the Game Wow 2 template
Rorkelfe wrote:
When Vicki is done with them we'll release them. I'm pretty sure they are one of the next things on her list.
-Stephen
Do we know when the EQ Templates will be available?
When Vicki is done with them we'll release them. I'm pretty sure they are one of the next things on her list.
-Stephen
Mithoron wrote:
For the news post title links? Yeah. Must have been near a larger change on the diff build file and I overlooked it when making the release notes.
-Stephen
Awesome!
Did the font CSS tags get put in for this release too?
Thanks again!
Did the font CSS tags get put in for this release too?
Thanks again!
For the news post title links? Yeah. Must have been near a larger change on the diff build file and I overlooked it when making the release notes.
-Stephen
GL_Support wrote:
Cool, thanks!
Mithoron wrote:
For the news post title links? Yeah. Must have been near a larger change on the diff build file and I overlooked it when making the release notes.
-Stephen
Awesome!
Did the font CSS tags get put in for this release too?
Thanks again!
Did the font CSS tags get put in for this release too?
Thanks again!
For the news post title links? Yeah. Must have been near a larger change on the diff build file and I overlooked it when making the release notes.
-Stephen
Cool, thanks!
GL_Support wrote:
the quickest and easiest WWS integration Yay that was Sooooo my idea....and you can still link the individual reports to each raid YAY
Game Tools
A new primary navigation item called "Game Tools" has been added. This area contains a list of compiled tools for many games. Currently we have data for Wow, Aoc, EQ1, EQ2, Eve Online and Warhammer. We'll be adding more later.
When you click on a tool in this area the website is presented inside an iFrame within your guild site's template.
If you have an idea for a tool that is appropriate in this area please email support@guildlaunch.com and let us know.
Embedded Pages in Primary Navigation
You can now create a primary navigation item that accepts a link and loads that link into an iFrame contained within your site's template. If you have external tools you want to use this is a great way to set them up.
A new primary navigation item called "Game Tools" has been added. This area contains a list of compiled tools for many games. Currently we have data for Wow, Aoc, EQ1, EQ2, Eve Online and Warhammer. We'll be adding more later.
When you click on a tool in this area the website is presented inside an iFrame within your guild site's template.
If you have an idea for a tool that is appropriate in this area please email support@guildlaunch.com and let us know.
Embedded Pages in Primary Navigation
You can now create a primary navigation item that accepts a link and loads that link into an iFrame contained within your site's template. If you have external tools you want to use this is a great way to set them up.
the quickest and easiest WWS integration Yay that was Sooooo my idea....and you can still link the individual reports to each raid YAY