Guild Launch News
Warhammer Profiler AddOn - Version 0.0.0 Alpha 5
Greetings Everyone,
NOTE: This is Alpha software. The best way to think about this is if it works for you, then you're lucky. The reality is that it should work for just about everyone, but we certainly aren't making any promises yet. Also, this mod data is not yet uploadable to the site, we hope to have that ready next week.
I've just finished up a new Alpha Release of the Warhammer Profiler. This is Version 0.0.0 Alpha 5. This version supports most of the data gathering we will need for Guild Roster Imports and should be fully functional from a data gathering standpoint.
You can download this version here:
http://support.guildlaunch.com/guild/library/535/WarhammerGLProfiler-0-0-0Alpha5b.zip
Install instructions are in the Zip file in the GLProfiler directory.
Remember: This is an Alpha release. It may break, it may not work, and it currently isn't uploadable on the site.
Our goal with this release is to get as many people as possible to send us the \Warhammer Online - Age of Reckoning\user\interface\AllCharacters\GLProfiler\SavedVariables.lua file so we can get real world data to test the uploads from and so we can see how the mod is collecting data in situations we ourselves may not have encountered or haven't expected. Please send the file to support@guildlaunch.com.
Enjoy!
Stephen
NOTE: This is Alpha software. The best way to think about this is if it works for you, then you're lucky. The reality is that it should work for just about everyone, but we certainly aren't making any promises yet. Also, this mod data is not yet uploadable to the site, we hope to have that ready next week.
I've just finished up a new Alpha Release of the Warhammer Profiler. This is Version 0.0.0 Alpha 5. This version supports most of the data gathering we will need for Guild Roster Imports and should be fully functional from a data gathering standpoint.
You can download this version here:
http://support.guildlaunch.com/guild/library/535/WarhammerGLProfiler-0-0-0Alpha5b.zip
Install instructions are in the Zip file in the GLProfiler directory.
Remember: This is an Alpha release. It may break, it may not work, and it currently isn't uploadable on the site.
Our goal with this release is to get as many people as possible to send us the \Warhammer Online - Age of Reckoning\user\interface\AllCharacters\GLProfiler\SavedVariables.lua file so we can get real world data to test the uploads from and so we can see how the mod is collecting data in situations we ourselves may not have encountered or haven't expected. Please send the file to support@guildlaunch.com.
Enjoy!
Stephen
Last edited by GL_Support on Sat Sep 27, 2008 12:02 pm; edited 3 times in total
The "install" file does though. I'll upload a new version with some doc changes.
Doc's Changed a Bit. I kept the version number the same:
http://support.guildlaunch.com/guild/library/535/WarhammerGLProfiler-0-0-0Alpha5b.zip
-Stephen
Doc's Changed a Bit. I kept the version number the same:
http://support.guildlaunch.com/guild/library/535/WarhammerGLProfiler-0-0-0Alpha5b.zip
-Stephen
C0smicC wrote:
Not yet. The big orange block of text at the top of the post covers that.
This is an Alpha testing release of just the mod. Sending us the data will be alot of help to us. We're getting it out to people so we can make sure the Mod is doing what we want. Once we get that squared away we'll move on to opening up roster imports.
-Stephen
what can we do with the savedvariables.lua besides emailing it to you? can we upload it to the webpage so the roster and bank are updated?
Not yet. The big orange block of text at the top of the post covers that.
This is an Alpha testing release of just the mod. Sending us the data will be alot of help to us. We're getting it out to people so we can make sure the Mod is doing what we want. Once we get that squared away we'll move on to opening up roster imports.
-Stephen
*Mahoney* wrote:
It's there because I'm trying to make sure it's only going off every 20-30 seconds. Warhammer doesn't have (or I haven't found) some mod events that I would like to have, so I'm hooking into something that fires when you login and when you logout. It also fires periodically during play, so I'm trying to make sure the mod isn't doing it's thing *all the time* but is doing it's thing often enough to capture changes. The final version won't have the messages. The purpose of hooking into these event is that we want to reduce the commands needed to be typed to collect data. Does that make sense?
-Stephen
Is it possible to supress the profile updated message that goes off every 20-30secs. Trying to get rid of as much spam as possible in my chat boxes.
It's there because I'm trying to make sure it's only going off every 20-30 seconds. Warhammer doesn't have (or I haven't found) some mod events that I would like to have, so I'm hooking into something that fires when you login and when you logout. It also fires periodically during play, so I'm trying to make sure the mod isn't doing it's thing *all the time* but is doing it's thing often enough to capture changes. The final version won't have the messages. The purpose of hooking into these event is that we want to reduce the commands needed to be typed to collect data. Does that make sense?
-Stephen
Teur wrote:
Good 'ol copy and paste. Hehe, Aloot of the basic Mod documentation is the same between the two games, so....
Installing it today. Just one thing i found in the install.txt might have been a typo.
Verification
------------
The following folder paths will exist within your WoW Install directory:
Verification
------------
The following folder paths will exist within your WoW Install directory:
Good 'ol copy and paste. Hehe, Aloot of the basic Mod documentation is the same between the two games, so....
So how's it coming along? Any news on whats going on with the profiler ?
I'm just eager to see this work =)
I'm just eager to see this work =)
The mod portion of the guild data gathering for the roster imports is finished. I'm writing the web code for the roster imports now. We'll have it out as soon as it meets muster. The character profiling portion of the mod needs a bit more polish, but it's essentially done. We'll have the character profiler imports out after we shake the bugs out of the roster imports.
-Stephen
-Stephen