Guild Launch News
Version 6.1 Released - Release Notes
Greetings Everyone,
Version 6.1 brings some much requested functionality to Guild Launch. Including Alliance functionality, non-member widget settings, a recruiting widget (you can move the Apply to Guild link now) and much more. The full release notes are below.
NOTE: Some of you may find you have a header area that is very short after this relase. This is because we fixed a bug where the header height wouldn't be used unless you had uploaded a header image, but the fix had a side effect since some people had entered a height and not removed it even though it didn't appear to do anything.
To fix it do this:
Go to your Template tab in the Admin area. Click on the "Image Header" link on the left. Change the Header Height to something larger. 150 pixels is probably good. You can also just empty it out.
That will restore the templates default header height.
Enjoy!
Stephen
Version 6.1 - Release Notes
Major Features
Public Posting
Public forums now present a CAPTCHA to users who are not logged in. This is to prevent bots from posting in Public forums, while allowing users to post on your forums without a Guild Launch account.
Admins have the ability to not allow users without an account to post at all. This setting is per forum and is on the Guest Posting settings page on the Forum admin tab.
Guild Site Alliances
Guilds can create a shared member base 'Alliance Site' as well as use a special link list widget to add alliance members that are not on Guild Launch. More info can be found here:
http://support.guildlaunch.com/forums/viewtopic.php?t=2413110
In essence the new functionality allows you to create a site for the Alliance and to then have other guild site's become "Member Sites" of that Alliance site. Any site which is a member of an alliance will have it's users automatically added to the Alliance site. When a user is kicked from a Member Site, they will be removed from the Alliance site.
We have additional Alliance functionality (Alliance Most Recent Post Widget and more) planned for the next few releases.
Characters in Multiple Guilds
Characters now have a 'Change Character Guild Site Membership' link to the right of the character on the Character tab of your user profile.
A character can now be added to multiple guild site's rosters. This way you can use the same character on your guild's site and on an Alliance site or for any other reason you may want to do this. A character must have a 'primary' guild site selected as the Guild that shows on the character's profile.
Rapid Raid
Raid Details
The Raid Details page has been completely overhauled. You can see a video of it in action below. The video is a little out of date, we've made some additional changes, but it shows the core functionality that we've added.
In addition we've moved the Signup, Add Event, and other options to the right of the page to make them more readily available.
Also, when a raid is initially created invalid options are no longer shown and if the raid is empty the user is directed to Add an Event so they can track boss kills and add items.
Event Types Pages
The event types page has also had some fundamental reworking. We've removed the confusing multiple checkboxes for which pool the event is active in. We've replaced that functionality with two settings per event:
1. Is it "Globally Active". The globally active setting is now a quick way to retire an event from all pools.
2. There is now an 'Active in this Pool' option. This option determines whether the event is shown on this pool's dropdowns for raid events and whether it shows by default on the Event list.
By default, the page will show only events that are active in the current pool. An Admin can click the link to show inactive events and choose whether to make the event active in the pool and/or globally active.
Making an event active in a pool will make it globally active if it is not already, but only events which are active in a pool will show on that pool's dropdowns.
These changes should make this page much more clearly show what it's intended purpose is.
General Enhancements
Guild Banks
Guild Banks for all games have been updated and made to work a bit better. An option to remove a single item from a stack has been added.
Wow Guild Banks now display the list of bags available and allow you to navigate between them.
We have more upgrades for Guild Banks coming in the next few releases.
Forum Enhancements
Users will now be sent to your site's login page if a login is required in the forums instead of the primary guild launch login page. This will keep users on your site more and be less of a "shock" when they get sent somewhere else to login.
Your last login is now tracked more granularly. This means that if you go from one site to another the View Recent Posts list should not clear out when you switch sites.
Widget Enhancements
Widgets can now be set to show for Non-Members only in addition to the current "Anyone" and "Member Only" settings.
The default "Apply to Guild" location can now be disabled. In it's place you can add a customizable widget from the Widget's page.
The RSS widget is now better formatted and more consistently formatted amongst the various RSS widgets. The resulting widget is a touch longer since it has more spacing, but the result is a much more readable and usable widget.
Itemstats Enhancements
AOC Itemstats
When new items are added or the items are refreshed we will be pulling AOC itemstats from http://aoc.yg.com.
LoTRO Itemstats
When new items are added or the items are refreshed we will be pulling LoTRO itemstats info from http://lorebook.lotro.com/wiki/Lorebook_home.
In both of these cases the new item info sources include icons, so the Raid Widget and other places that use the icon will look better.
WYSIWYG Enhancements
We have upgraded the WYSIWYG to the most recent version available.
In addition, the WYSIWYG will now show the default template background in the WYSIYWG instead of a white background. This should work better for 95% of you. If you've edited your site heavily the colors may not work for you. We're working on a solution for this.
Character List Changes
In general, the character tab on your user profile has been reworked a bit. Unguilded characters are displayed in the same way as guilded characters, just in a seperate section. If you are a guild site admin and have unclaimed characters on your account from an import they are now displayed only when you click the 'Unclaimed Character' link. The character import page is now more readily visible and easier to find.
Rapid Raid
The Rapid Raid "Add Raid" screen no longer shows invalid options when editing a raid.
The Adjustments page now shows "N/A" for adjustments that had no effect (e.g. -10% of 0) instead of 'Unknown'.
The 'Add Raid' page will no longer list deactivated pools.
The Rapid Raid menus have been cleaned up a bit.
Imports will now use the price list for any item without a price.
Imports will no longer accept the price in the notes field.
The Upcoming and Past raid list now show the users local time for the raid on the Hover for the guild time date.
The event types page now has repeating headings so it is easier to tell what you are editing.
WoW Roster Imports
Imports from the mod that contain two similar named character where the only difference is an accented character will no longer update the level incorrectly.
Warhammer
EU Warhammer server status is now available.
Site Upgrade Options
Ad-Supported sites now have an upgrade link to the top left of the page. This is to make the upgrade path more clear.
Also, anyone can now upgrade a site. If they are not the Admin they are notified very clearly that they will be *donating* service to the guild site and not taking over the site.
Performance Improvements
External Script Loads
* We've changed the WoWHead and WarDB scripts to be loaded immediatley after the page has loaded. This will not change the total time a page needs to render but will definitely change the perception of the total time since the main page content will load prior to thos external scripts. This will mean that you all will perceive the page as loading a quarter second earlier or so.
* This also means that if WarDB is down the page loads will not suffer nearly as much.
Secondary Domains for Static Files
* We've moved almost all of our Javascript files to our secondary js1.guildlaunch.net domain.
* We've moved almost all of our Image and CSS files to our secondary image1.guildlaunch.net domain.
* The net effect of this change is that your browsers will perform more parallel downloads. Also, cookies for the guildlaunch.com domain will not be sent to this domain. This should speed up page loads all around. If you are oversees this may speed up page loads drastically.
Bug Fixes
Version 6.1 will also include a new version of the Guild Launch Profiler. This version is to support the changes to ensure that all achievements are tracked properly.
* Warhammer guild ranks that are imported can now be deleted.
* WoW guilds that have a 10th in-game rank that was undeletable and not used because WoW's ranks start at 0 can now delete that rank if they aren't using it.
* Polls will now display all of their options when you reload them.
* Missing achievements will now import properly.
* Guild Application rejections are now cleared from your Guilds tab on your profile automatically. The PM will serve as the notification.
* Users with 'Content' admin permissions can now edit any widget that they can add to the site.
* A bug related to navigation from one pool to another on the event types page is now fixed. Navigation won't jump from one pool to another now
Version 6.1 brings some much requested functionality to Guild Launch. Including Alliance functionality, non-member widget settings, a recruiting widget (you can move the Apply to Guild link now) and much more. The full release notes are below.
NOTE: Some of you may find you have a header area that is very short after this relase. This is because we fixed a bug where the header height wouldn't be used unless you had uploaded a header image, but the fix had a side effect since some people had entered a height and not removed it even though it didn't appear to do anything.
To fix it do this:
Go to your Template tab in the Admin area. Click on the "Image Header" link on the left. Change the Header Height to something larger. 150 pixels is probably good. You can also just empty it out.
That will restore the templates default header height.
Enjoy!
Stephen
Version 6.1 - Release Notes
Major Features
Public Posting
Public forums now present a CAPTCHA to users who are not logged in. This is to prevent bots from posting in Public forums, while allowing users to post on your forums without a Guild Launch account.
Admins have the ability to not allow users without an account to post at all. This setting is per forum and is on the Guest Posting settings page on the Forum admin tab.
Guild Site Alliances
Guilds can create a shared member base 'Alliance Site' as well as use a special link list widget to add alliance members that are not on Guild Launch. More info can be found here:
http://support.guildlaunch.com/forums/viewtopic.php?t=2413110
In essence the new functionality allows you to create a site for the Alliance and to then have other guild site's become "Member Sites" of that Alliance site. Any site which is a member of an alliance will have it's users automatically added to the Alliance site. When a user is kicked from a Member Site, they will be removed from the Alliance site.
We have additional Alliance functionality (Alliance Most Recent Post Widget and more) planned for the next few releases.
Characters in Multiple Guilds
Characters now have a 'Change Character Guild Site Membership' link to the right of the character on the Character tab of your user profile.
A character can now be added to multiple guild site's rosters. This way you can use the same character on your guild's site and on an Alliance site or for any other reason you may want to do this. A character must have a 'primary' guild site selected as the Guild that shows on the character's profile.
Rapid Raid
Raid Details
The Raid Details page has been completely overhauled. You can see a video of it in action below. The video is a little out of date, we've made some additional changes, but it shows the core functionality that we've added.
Watch more video games and play free games at WeGame.
In addition we've moved the Signup, Add Event, and other options to the right of the page to make them more readily available.
Also, when a raid is initially created invalid options are no longer shown and if the raid is empty the user is directed to Add an Event so they can track boss kills and add items.
Event Types Pages
The event types page has also had some fundamental reworking. We've removed the confusing multiple checkboxes for which pool the event is active in. We've replaced that functionality with two settings per event:
1. Is it "Globally Active". The globally active setting is now a quick way to retire an event from all pools.
2. There is now an 'Active in this Pool' option. This option determines whether the event is shown on this pool's dropdowns for raid events and whether it shows by default on the Event list.
By default, the page will show only events that are active in the current pool. An Admin can click the link to show inactive events and choose whether to make the event active in the pool and/or globally active.
Making an event active in a pool will make it globally active if it is not already, but only events which are active in a pool will show on that pool's dropdowns.
These changes should make this page much more clearly show what it's intended purpose is.
General Enhancements
Guild Banks
Guild Banks for all games have been updated and made to work a bit better. An option to remove a single item from a stack has been added.
Wow Guild Banks now display the list of bags available and allow you to navigate between them.
We have more upgrades for Guild Banks coming in the next few releases.
Forum Enhancements
Users will now be sent to your site's login page if a login is required in the forums instead of the primary guild launch login page. This will keep users on your site more and be less of a "shock" when they get sent somewhere else to login.
Your last login is now tracked more granularly. This means that if you go from one site to another the View Recent Posts list should not clear out when you switch sites.
Widget Enhancements
Widgets can now be set to show for Non-Members only in addition to the current "Anyone" and "Member Only" settings.
The default "Apply to Guild" location can now be disabled. In it's place you can add a customizable widget from the Widget's page.
The RSS widget is now better formatted and more consistently formatted amongst the various RSS widgets. The resulting widget is a touch longer since it has more spacing, but the result is a much more readable and usable widget.
Itemstats Enhancements
AOC Itemstats
When new items are added or the items are refreshed we will be pulling AOC itemstats from http://aoc.yg.com.
LoTRO Itemstats
When new items are added or the items are refreshed we will be pulling LoTRO itemstats info from http://lorebook.lotro.com/wiki/Lorebook_home.
In both of these cases the new item info sources include icons, so the Raid Widget and other places that use the icon will look better.
WYSIWYG Enhancements
We have upgraded the WYSIWYG to the most recent version available.
In addition, the WYSIWYG will now show the default template background in the WYSIYWG instead of a white background. This should work better for 95% of you. If you've edited your site heavily the colors may not work for you. We're working on a solution for this.
Character List Changes
In general, the character tab on your user profile has been reworked a bit. Unguilded characters are displayed in the same way as guilded characters, just in a seperate section. If you are a guild site admin and have unclaimed characters on your account from an import they are now displayed only when you click the 'Unclaimed Character' link. The character import page is now more readily visible and easier to find.
Rapid Raid
The Rapid Raid "Add Raid" screen no longer shows invalid options when editing a raid.
The Adjustments page now shows "N/A" for adjustments that had no effect (e.g. -10% of 0) instead of 'Unknown'.
The 'Add Raid' page will no longer list deactivated pools.
The Rapid Raid menus have been cleaned up a bit.
Imports will now use the price list for any item without a price.
Imports will no longer accept the price in the notes field.
The Upcoming and Past raid list now show the users local time for the raid on the Hover for the guild time date.
The event types page now has repeating headings so it is easier to tell what you are editing.
WoW Roster Imports
Imports from the mod that contain two similar named character where the only difference is an accented character will no longer update the level incorrectly.
Warhammer
EU Warhammer server status is now available.
Site Upgrade Options
Ad-Supported sites now have an upgrade link to the top left of the page. This is to make the upgrade path more clear.
Also, anyone can now upgrade a site. If they are not the Admin they are notified very clearly that they will be *donating* service to the guild site and not taking over the site.
Performance Improvements
External Script Loads
* We've changed the WoWHead and WarDB scripts to be loaded immediatley after the page has loaded. This will not change the total time a page needs to render but will definitely change the perception of the total time since the main page content will load prior to thos external scripts. This will mean that you all will perceive the page as loading a quarter second earlier or so.
* This also means that if WarDB is down the page loads will not suffer nearly as much.
Secondary Domains for Static Files
* We've moved almost all of our Javascript files to our secondary js1.guildlaunch.net domain.
* We've moved almost all of our Image and CSS files to our secondary image1.guildlaunch.net domain.
* The net effect of this change is that your browsers will perform more parallel downloads. Also, cookies for the guildlaunch.com domain will not be sent to this domain. This should speed up page loads all around. If you are oversees this may speed up page loads drastically.
Bug Fixes
Version 6.1 will also include a new version of the Guild Launch Profiler. This version is to support the changes to ensure that all achievements are tracked properly.
* Warhammer guild ranks that are imported can now be deleted.
* WoW guilds that have a 10th in-game rank that was undeletable and not used because WoW's ranks start at 0 can now delete that rank if they aren't using it.
* Polls will now display all of their options when you reload them.
* Missing achievements will now import properly.
* Guild Application rejections are now cleared from your Guilds tab on your profile automatically. The PM will serve as the notification.
* Users with 'Content' admin permissions can now edit any widget that they can add to the site.
* A bug related to navigation from one pool to another on the event types page is now fixed. Navigation won't jump from one pool to another now
Last edited by GL_Support on Mon Apr 13, 2009 1:53 pm; edited 4 times in total
We had a minor visual issue with Alliance functionality right as we released, but it's fixed now.
Enjoy!
Stephen
Enjoy!
Stephen
Miyaichi wrote:
Last edited by GL_Support on Wed Mar 25, 2009 7:41 am; edited 1 time in total
AoC Items were not converted to YG?
Quote:
You either need to add a new item, or refresh the old ones. We did not automatically update them all.
Also, please keep in mind that it may take a little bit to shake out any quirks. We're not the YG developers and we don't know every possible thing they do in their HTML. So, we make good guesses as we parse the info. So, if you see an item that isn't refreshing make a NEW post here and post the item into it. Then we can look into that specific item.
-Stephen
When new items are added or the items are refreshed we will be pulling AOC itemstats from http://aoc.yg.com.
You either need to add a new item, or refresh the old ones. We did not automatically update them all.
Also, please keep in mind that it may take a little bit to shake out any quirks. We're not the YG developers and we don't know every possible thing they do in their HTML. So, we make good guesses as we parse the info. So, if you see an item that isn't refreshing make a NEW post here and post the item into it. Then we can look into that specific item.
-Stephen
Last edited by GL_Support on Wed Mar 25, 2009 7:41 am; edited 1 time in total
Since Guildlaunch came back online from the update, the wiki editor will no longer allow me to view / edit the html code..
When I press the html button, the pop-up window opens and loads, but with an error..
This is the error explorer gives me:
Line: 52
sign: 3 (sign is translated from danish, might not be the correct word in english)
error: 'this.params' is null or not an object
Code: 0
URL-adress: http://js1.guildlaunch.net/javascript/tiny_mce/themes/advanced/source_editor.htm?mce_rdomain=Guildlaunch.com
Did I mess up, or did you?
When I press the html button, the pop-up window opens and loads, but with an error..
This is the error explorer gives me:
Line: 52
sign: 3 (sign is translated from danish, might not be the correct word in english)
error: 'this.params' is null or not an object
Code: 0
URL-adress: http://js1.guildlaunch.net/javascript/tiny_mce/themes/advanced/source_editor.htm?mce_rdomain=Guildlaunch.com
Did I mess up, or did you?
Arawanos wrote:
It's probably on our end, but we updated the Editor so definitely try clearing your browser cache and trying it again. I'll look into it and get it fixed if it's on our end.
It would help to know what browser are you using.
-Stephen
Since Guildlaunch came back online from the update, the wiki editor will no longer allow me to view / edit the html code..
When I press the html button, the pop-up window opens and loads, but with an error..
This is the error explorer gives me:
Line: 52
sign: 3 (sign is translated from danish, might not be the correct word in english)
error: 'this.params' is null or not an object
Code: 0
URL-adress: http://js1.guildlaunch.net/javascript/tiny_mce/themes/advanced/source_editor.htm?mce_rdomain=Guildlaunch.com
Did I mess up, or did you?
When I press the html button, the pop-up window opens and loads, but with an error..
This is the error explorer gives me:
Line: 52
sign: 3 (sign is translated from danish, might not be the correct word in english)
error: 'this.params' is null or not an object
Code: 0
URL-adress: http://js1.guildlaunch.net/javascript/tiny_mce/themes/advanced/source_editor.htm?mce_rdomain=Guildlaunch.com
Did I mess up, or did you?
It's probably on our end, but we updated the Editor so definitely try clearing your browser cache and trying it again. I'll look into it and get it fixed if it's on our end.
It would help to know what browser are you using.
-Stephen
GL_Support wrote:
It's probably on our end, but we updated the Editor so definitely try clearing your browser cache and trying it again. I'll look into it and get it fixed if it's on our end.
It would help to know what browser are you using.
-Stephen
Just cleared cache, rebooted explorer and tried again, still getting the same error.
I am using windows internet explorer 7
It's probably on our end, but we updated the Editor so definitely try clearing your browser cache and trying it again. I'll look into it and get it fixed if it's on our end.
It would help to know what browser are you using.
-Stephen
Just cleared cache, rebooted explorer and tried again, still getting the same error.
I am using windows internet explorer 7
Arawanos wrote:
Should be fixed now. It didn't like being loaded from the new domain.
-Stephen
GL_Support wrote:
It's probably on our end, but we updated the Editor so definitely try clearing your browser cache and trying it again. I'll look into it and get it fixed if it's on our end.
It would help to know what browser are you using.
-Stephen
Just cleared cache, rebooted explorer and tried again, still getting the same error.
I am using windows internet explorer 7
It's probably on our end, but we updated the Editor so definitely try clearing your browser cache and trying it again. I'll look into it and get it fixed if it's on our end.
It would help to know what browser are you using.
-Stephen
Just cleared cache, rebooted explorer and tried again, still getting the same error.
I am using windows internet explorer 7
Should be fixed now. It didn't like being loaded from the new domain.
-Stephen
Arawanos wrote:
Just attempted with mozilla firefox 3.0.7, seems to be the same problem.. although no error code, it just loads a blank page
GL_Support wrote:
It's probably on our end, but we updated the Editor so definitely try clearing your browser cache and trying it again. I'll look into it and get it fixed if it's on our end.
It would help to know what browser are you using.
-Stephen
Just cleared cache, rebooted explorer and tried again, still getting the same error.
I am using windows internet explorer 7
It's probably on our end, but we updated the Editor so definitely try clearing your browser cache and trying it again. I'll look into it and get it fixed if it's on our end.
It would help to know what browser are you using.
-Stephen
Just cleared cache, rebooted explorer and tried again, still getting the same error.
I am using windows internet explorer 7
Just attempted with mozilla firefox 3.0.7, seems to be the same problem.. although no error code, it just loads a blank page
GL_Support wrote:
Arawanos wrote:
Should be fixed now. It didn't like being loaded from the new domain.
-Stephen
yep, fixed..
Thank you
GL_Support wrote:
It's probably on our end, but we updated the Editor so definitely try clearing your browser cache and trying it again. I'll look into it and get it fixed if it's on our end.
It would help to know what browser are you using.
-Stephen
Just cleared cache, rebooted explorer and tried again, still getting the same error.
I am using windows internet explorer 7
It's probably on our end, but we updated the Editor so definitely try clearing your browser cache and trying it again. I'll look into it and get it fixed if it's on our end.
It would help to know what browser are you using.
-Stephen
Just cleared cache, rebooted explorer and tried again, still getting the same error.
I am using windows internet explorer 7
Should be fixed now. It didn't like being loaded from the new domain.
-Stephen
yep, fixed..
Thank you
Willowfine wrote:
The Lorebook is down. Can't get info for an item when their site is down.
-Stephen
The Lorebook is down. Can't get info for an item when their site is down.
-Stephen
Hey stephen, updated my origional post with the items that are not updating or refreshing.
http://thirdtimelucky.guildlaunch.com/rapid_raid/item_prices.php
as you can see, they are either linking the old mmodb files, or not linking at all (i know 1 of them is a spelling mistake and i have yet to remove it from the list.)
I know Guantlets of Violent Rage is spelt wrong it should be Gauntlets of Violent Rage, but that is because someone actually typed it like that in aocmmodb so we had to add it.
http://thirdtimelucky.guildlaunch.com/rapid_raid/item_prices.php
as you can see, they are either linking the old mmodb files, or not linking at all (i know 1 of them is a spelling mistake and i have yet to remove it from the list.)
I know Guantlets of Violent Rage is spelt wrong it should be Gauntlets of Violent Rage, but that is because someone actually typed it like that in aocmmodb so we had to add it.
Last edited by Miyaichi on Wed Mar 25, 2009 8:22 am; edited 1 time in total
Miyaichi wrote:
Most of these are loading now. The item capitalization does matter, so an item like:
Arm-Straps of Black Whispers
is called:
Arm-straps of Black Whispers
on YG.
I'll keep looking into the ones that don't update.
-Stephen
Hey stephen, updated my origional post with the items that are not updating or refreshing.
http://thirdtimelucky.guildlaunch.com/rapid_raid/item_prices.php
http://thirdtimelucky.guildlaunch.com/rapid_raid/item_prices.php
Most of these are loading now. The item capitalization does matter, so an item like:
Arm-Straps of Black Whispers
is called:
Arm-straps of Black Whispers
on YG.
I'll keep looking into the ones that don't update.
-Stephen