Guild Launch News
DKPmon Addon Issues - Update
UPDATE 5:20pm Eastern
After some testing we've determined that the issue introduced by Blizzard's changes has a stable workaround. You can download a Beta version of DKPmon and Bidder with fixes for the issues with seeing DKP values and other windows here:
http://glmods.guildlaunch.com/gwiki/index.php?page_name=DKPMon_%28GL_Mod%29&gid=68936
Please let us know if this version fixes the issues you have been encountering. Once we get some solid feedback and the mod passes a bit more of our own internal testing we will promote this version to the primary download.
-Stephen
ORIGINAL MESSAGE
Greetings,
We are aware that users of DKPmon are having issues with raiders being able to see DKP and to perform certain essential functions.
After a lot of research and digging this appears to be a bug on Blizzard's side of things. We are doing more research to track this down, but the inter-addon communication in mods appears to be severely broken. Fortunately (or unfortunately depending on how you look at it) only high end, complex mods use this functionality.
We are keeping our eyes out for a fix from Blizzard.
-Stephen
After some testing we've determined that the issue introduced by Blizzard's changes has a stable workaround. You can download a Beta version of DKPmon and Bidder with fixes for the issues with seeing DKP values and other windows here:
http://glmods.guildlaunch.com/gwiki/index.php?page_name=DKPMon_%28GL_Mod%29&gid=68936
Please let us know if this version fixes the issues you have been encountering. Once we get some solid feedback and the mod passes a bit more of our own internal testing we will promote this version to the primary download.
-Stephen
ORIGINAL MESSAGE
Greetings,
We are aware that users of DKPmon are having issues with raiders being able to see DKP and to perform certain essential functions.
After a lot of research and digging this appears to be a bug on Blizzard's side of things. We are doing more research to track this down, but the inter-addon communication in mods appears to be severely broken. Fortunately (or unfortunately depending on how you look at it) only high end, complex mods use this functionality.
We are keeping our eyes out for a fix from Blizzard.
-Stephen
Last edited by GL_Support on Thu Sep 08, 2011 3:21 pm; edited 1 time in total
Greetings,
We have a fix for the DKPmon issues in our development environment. We determined that a change from 4.0, which Blizzard later removed, was re-added in the most recent patch. We are testing changes to compensate for that and should have a fixed up version soon.
Thanks for your patience while we tracked down this stealth change.
-Stephen
We have a fix for the DKPmon issues in our development environment. We determined that a change from 4.0, which Blizzard later removed, was re-added in the most recent patch. We are testing changes to compensate for that and should have a fixed up version soon.
Thanks for your patience while we tracked down this stealth change.
-Stephen
UPDATE 5:20pm Eastern
After some testing we've determined that the issue introduced by Blizzard's changes has a stable workaround. You can download a Beta version of DKPmon and Bidder with fixes for the issues with seeing DKP values and other windows here:
http://glmods.guildlaunch.com/gwiki/index.php?page_name=DKPMon_%28GL_Mod%29&gid=68936
Please let us know if this version fixes the issues you have been encountering. Once we get some solid feedback and the mod passes a bit more of our own internal testing we will promote this version to the primary download.
-Stephen
After some testing we've determined that the issue introduced by Blizzard's changes has a stable workaround. You can download a Beta version of DKPmon and Bidder with fixes for the issues with seeing DKP values and other windows here:
http://glmods.guildlaunch.com/gwiki/index.php?page_name=DKPMon_%28GL_Mod%29&gid=68936
Please let us know if this version fixes the issues you have been encountering. Once we get some solid feedback and the mod passes a bit more of our own internal testing we will promote this version to the primary download.
-Stephen
Hiya,
I've only used the current beta twice since you published it, but so far everything seems to be working okay... for the most part. One thing I have noticed is that with additional modules such as CSV and our custom DKP system, when I reload my UI in game, the CSV options disappear from the main menu and it reverts to Fixed DKP as our custom system disappears also.
If I log out and back in, they're restored and everything works just fine. I don't think any functionality in our mod is causing the issue as it has never once broken since BC, but possibly something to do with the module object registration?
So long as nothing bugs out in the UI, this isn't an issue, but sooner or later I'm going to need to do it.
Any advice? Thx
I've only used the current beta twice since you published it, but so far everything seems to be working okay... for the most part. One thing I have noticed is that with additional modules such as CSV and our custom DKP system, when I reload my UI in game, the CSV options disappear from the main menu and it reverts to Fixed DKP as our custom system disappears also.
If I log out and back in, they're restored and everything works just fine. I don't think any functionality in our mod is causing the issue as it has never once broken since BC, but possibly something to do with the module object registration?
So long as nothing bugs out in the UI, this isn't an issue, but sooner or later I'm going to need to do it.
Any advice? Thx