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[SFR]Naganroe
PostPosted: 29/7/2011 6:41    Post subject:

Screw that im going fencer/pistoleer again...stacking all the way...
[SFR]Tephros
PostPosted: 29/7/2011 6:01    Post subject:

um kewl?
[SFR]Zelol
PostPosted: 29/7/2011 2:08    Post subject: SWTOR: Character stats and some info tidbits.

The stat list was discovered by torocast, during the jedi immersion event. they have broken down the stats, what they do, and even included a projected increase value.

this is, in my opinion, one of the best pieces of news to have come out in a long time.

here it is:

* (S) Strength
* (A) Agility
* (E) Endurance
* (C) Cunning
* (W) Willpower
* (P) Presence


Base Stats/Leveling

Level 1
S - 48
A - 10
E - 48
C - 10
W - 54
P - 48

Level 2
S - 52
A - 11
E - 52
C - 11
W - 58
P - 52

Level 3
S - 55
A - 12
E - 55
C - 12
W - 62
P - 55

Level 4
S - 59
A - 13
E - 59
C - 13
W - 66
P - 59

Here is what we can see. Starting stats appear as follows:
Main stat: 54
Primary stats: 48
Secondary: 10

Each level, main and primary go up by 4, secondary goes up by 1. It is possible that their is a rotation we can see this by looking at the increase in primary stats. So they go up by 4, then they go up by 4, then they go up by 3, and rotate like that. Unfortunately everything after 4 level had too many factors, such as stat bonuses from gear and buffs, that I couldn't project it out further with the notes I had. With the simplicity of their design though I expect it was a mis-entry in coding and we will see it go +4/+1 respectively.

Also as far as base modifiers, it appears you start with the following:
Bonus damage: 0
Accuracy: 90 (don't know what this affects)
Crit %: 10%
Dmg reduction: 0
Def chance: 10 (don't know what this affects)
Glance: 0
Absorb: 0 (I assume both of these are affected by hardiness)

Then you take the stat modifiers and add them to the base. Lets get into stat modifiers then.

Stat Modifiers

You will need to do a little math beyond what I give you here, so I will show you exactly how it works.

Strength: - Affects bonus melee damage and bonus melee crit.
Every 10 points = +1 bonus damage
Every 40.1 points = +1% crit

ex: 77 Strength
77 / 10 = 7.7 bonus damage
77 / 40.1 = 1.92% bonus crit

Agility: - Affects bonus ranged damage and bonus ranged crit.
Formula the same as Strength

Endurance: - Affects bonus health and health regeneration.
Every 1 point = 10 health
Every 5 points = 1% regen

ex: 83 Endurance
83*10 = 830 bonus health
83 / 5 = 16.6% regen

Cunning: - Affects bonus tech damage and bonus tech crit.
Formula the same as Strength

Willpower: - Affects bonus force damage and bonus force crit.
Formula the same as Strength

Presence: - Affects bonus healing, extra companion health and extra companion damage.
Every 5 points = +1 bonus healing
Every 1 point = +2 bonus companion health
Every 20 points = +1% companion damage

ex: 75 Presence
75 / 5 = +15 bonus healing
75 * 2 = +150 companion health
75 / 20 = +3.75% companion damage

Armor: - Affects Kinetic and Energy damage reduction.
Every 20.8 points = 1% reduction

ex: 79 Armor
79 / 20.8 = 3.8% reduction